Screenshots are stored in the Screenshots folder (by default: C:\Users\Documents\Timberborn\Screenshots).F10 saves a screenshot in the current resolution, Ctrl F10 saves an upscaled screenshot (for example in 4K instead of Full HD). We’re doing our part in the eternal war against screenshots taken with a phone. Redesigned the models and animations for all bots.Renamed golems to bots as that seems more appropriate in the world of beaver engineers.Hold Tab or toggle it using a button under the season forecast to instantly see all your warehouses, piles, and tanks, what goods are inside, and how filled each storage is. One of the benefits of the new storage system is that it is now possible to calculate a reliable occupancy rate. Added an occupancy indicator next to each good listed in the top left of the screen.Each good’s tooltip in the top bar now contains information on that good’s exact numbers and where it can be stored. ![]() ![]() It is no longer possible for one resource to clog up a warehouse meant for multiple goods, and so full storage is no longer a critical problem requiring the player’s attention. Removed the often-misunderstood “Desired” setting and the “Distribute goods between warehouses when idle” checkbox – under the new system, they became obsolete.Its inventory will be cleared up and moved elsewhere. If set to “Empty”, the storage no longer accepts goods.This button is hidden if there are no Hauling Posts in a district. This happens on top of the normal “Accept” behavior. If set to “Obtain”, the colony’s haulers will do their best to actively fill the storage by picking up the selected good from other warehouses and transferring it here.If set to “Accept”, the storage simply accepts the selected good.All warehouses, tanks, and piles now feature an Accept/Obtain/Empty toggle.Updated building: Large Tank (600 SP to unlock 80 planks, 60 gears, 30 metal blocks capacity: 1200).Updated building: Medium Tank (120 SP to unlock 30 planks, 20 gears capacity: 300) it is now a 2×2 building without that weird L-shaped entrance.Updated building: Small Tank (15 logs capacity: 30) it is now also a 1×1 building.The new building is also Folktails-exclusive but it is used to store large amounts of Pile-specific materials such as logs. Replaced Underground Warehouse with Underground Pile (1800 capacity, 20 Logs, 80 Planks, 40 Gears ground-only).Updated building: Large Industrial Pile (Iron Teeth-only 12 logs capacity: 180 Solid).Yes, it can now be placed on top of platforms and other buildings. Updated building: Large Pile (Folktails-only 6 logs Solid capacity: 180).New building: Small Industrial Pile (Iron Teeth-only 4 logs capacity: 20 Solid).New building: Small Pile (Folktails-only 3 logs capacity: 20).Updated building: Large Warehouse (250 SP to unlock 60 logs, 80 planks capacity: 1200 Solid) – also now has a new, cuboid shape.Updated building: Medium Warehouse (15 logs capacity: 200 Solid).New building: Small Warehouse (3 logs capacity: 30 Solid) – a cute 1×1 cube to fill all these random empty tiles!.Goods stored in Tanks are: Water, Biofuel, Catalyst, Maple Syrup, Medicine. Tanks are no longer good-specific, as you can pick what’s stored inside.Goods stored in Piles are: Logs, Dirt, Planks, Treated Planks, Scrap Metal, Metal Blocks. Piles are no longer good-specific, as you can pick what’s stored inside.Warehouse, pile and tank entrances are now decorated with banners representing the goods stored inside.Crates and barrels carried by beavers or stored in warehouses are now painted with a different color and an icon depending on the resource. ![]() The number of crates indicates the warehouse’s occupancy.
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